﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SDL3;

namespace 飞机大战.core
{
    internal abstract class Entity : ObjectWorld
    {
        protected SDL.FPoint velocity_ = new SDL.FPoint(); // 速度

        protected float max_velocity_ = 100.0f;
        public SDL.FPoint Velocity_ {  get { return velocity_; }  set { velocity_ = value; } }
    }
}
